@startuml
sprite $align_justify [48x48/16] {
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003BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB8000
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
000566666666666666666666666666666666666666663000
000000000000000000000000000000000000000000000000
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001677777777777777777777777777777777777777774000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
0029AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA7000
000000000000000000000000000000000000000000000000
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000344444444444444444444444444444444444444441000
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
004EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
005EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
000233333333333333333333333333333333333333330000
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}


!define FA_ALIGN_JUSTIFY(_alias) ENTITY(rectangle,black,align_justify,_alias,FA ALIGN_JUSTIFY)
!define FA_ALIGN_JUSTIFY(_alias, _label) ENTITY(rectangle,black,align_justify,_label, _alias,FA ALIGN_JUSTIFY)
!define FA_ALIGN_JUSTIFY(_alias, _label, _shape) ENTITY(_shape,black,align_justify,_label, _alias,FA ALIGN_JUSTIFY)
!define FA_ALIGN_JUSTIFY(_alias, _label, _shape, _color) ENTITY(_shape,_color,align_justify,_label, _alias,FA ALIGN_JUSTIFY)
skinparam folderBackgroundColor<<FA ALIGN_JUSTIFY>> White
@enduml